![]() Now you can choose to continue your rigging and don’t forget to save your item as a ‘Figure/Prop Asset’! When you save your asset, you can delete your Genesis figure and re-load it into the scene. Set your new wearable as the target item. Set your ‘Genesis figure’ as the source item and ‘current’ as the source shape, into the ‘Transfer Utility’ dialog.Select your Genesis figure and choose the ‘bake joint rotation’ option (*5).Set the ‘Joint Editor’ (*4) as the current tool.Having your figure at the same pose as it was in step 1, import (*2) your wearable back into DAZ Studio.Design the new wearable into your modeling software.Export (*1) the figure into your modeling software.Accepting the dialog will transfer now the correct weights into my wearable. …‘Genesis 8 Male’ my source item, ‘current’ as the source shape, and ‘greaves’ as my target shape. Then I can use the transfer utility (*3), setting … … and then choose the ‘bake joint rotation’(*5) …Ĭhoosing the Bake Joint Rotation option with right click! So, in order to rig my greaves correctly I have to leave my figure into the pose I used for my modeling (T-pose with 6 and -6 rotations for Genesis thigh side-side rotations), choose the Joint Editor (*4) as my current tool … The secret is to ‘bake joint rotations’ into my Genesis figure into the T-pose, before I execute the transfer utility. The greaves after executing the Transfer Utility for the first time, without baking the joint rotations into the figure! As you can see this does not work for my item. I am running the transfer utility (*3) and I am choosing ‘Genesis 8 Male’ to be the source item into ‘Current’ shape, and my Greaves to be the Target item, into the default shape. Set 6 and -6 to Right and Left thigh side-side to get a T-Pose !įinishing the modeling of the greaves, I have to import (*2) them back into DAZ Studio and run the transfer utility (*3) to rig them onto the Genesis figure. Now my Genesis 8 male has a T-pose for the legs so I can export (*1) him into my modeling program to make the wearable (some greaves form my case). I can import a Genesis 8 male into my scene and set the rotation into 6 and -6 for the right and the left thigh side-side parameter, correspondingly. Let say I want to make some greaves for the Genesis 8 male, but I want the legs to be in the T-pose. Today I am going to show you a mini tutorial (most of a tip) about using the transfer utility in DAZ Studio, in order to rig a wearable that is not created in the original Genesis pose. ![]()
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